Author Topic: UPDATED Pkgutils for x86_64  (Read 1873 times)

Offline henryz

  • Full Member
  • ***
  • Posts: 117
Re: UPDATED Pkgutils for x86_64
« Reply #15 on: September 05, 2011, 10:08:33 AM »
OK - I presume (from scanning thru some older posts) that I have to request access from Tex?  (Patience, folks, I haven't used Dropbox before.)

Offline Sproggy

  • Hero Member
  • *****
  • Posts: 1484
Re: UPDATED Pkgutils for x86_64
« Reply #16 on: September 05, 2011, 11:18:45 AM »
you may want to build a few packages in the 32qbit environment and let Tex look them over ... email them to him first ... texstar at gmail dot com ... then depending on the skills .. you will get your invite ... the boss is the man to decide tho ...

Offline Neal ManBear

  • Administrator
  • Super Villain
  • *****
  • Posts: 15845
  • LXDE! Coffee, Bacon and Cheesecake!
Re: UPDATED Pkgutils for x86_64
« Reply #17 on: September 05, 2011, 11:52:13 AM »
you may want to build a few packages in the 32qbit environment and let Tex look them over ... email them to him first ... texstar at gmail dot com ... then depending on the skills .. you will get your invite ... the boss is the man to decide tho ...

Exactly so.     

Offline henryz

  • Full Member
  • ***
  • Posts: 117
Re: UPDATED Pkgutils for x86_64
« Reply #18 on: September 05, 2011, 01:21:04 PM »
I'm just looking to build a few packages for my own use - stuff that isn't in the repos (like EDB - Evan's debugger/QPS/MPICH).  I've build quite a few 32-bit packages, so the mechanics aren't a major problem.  I was looking for the 64-bit pkgutils because that's how I set up the 32-bit system.  Let's not overly complicate matters...

Thanks

Offline Neal ManBear

  • Administrator
  • Super Villain
  • *****
  • Posts: 15845
  • LXDE! Coffee, Bacon and Cheesecake!
Re: UPDATED Pkgutils for x86_64
« Reply #19 on: September 05, 2011, 01:28:32 PM »
I'm just looking to build a few packages for my own use - stuff that isn't in the repos (like EDB - Evan's debugger/QPS/MPICH).  I've build quite a few 32-bit packages, so the mechanics aren't a major problem.  I was looking for the 64-bit pkgutils because that's how I set up the 32-bit system.  Let's not overly complicate matters...

Thanks

You want access. We told you how to get it.

If you know how to set up the build environment and how to package, you can just follow the same procedure on the 64-bit system. (That's how I began packaging 64-bit.) How's that for not overly complicated?     

Offline henryz

  • Full Member
  • ***
  • Posts: 117
Re: UPDATED Pkgutils for x86_64
« Reply #20 on: September 05, 2011, 01:47:38 PM »
OK - sorry I asked.

Offline Neal ManBear

  • Administrator
  • Super Villain
  • *****
  • Posts: 15845
  • LXDE! Coffee, Bacon and Cheesecake!
Re: UPDATED Pkgutils for x86_64
« Reply #21 on: September 05, 2011, 02:03:43 PM »

Offline henryz

  • Full Member
  • ***
  • Posts: 117
Re: UPDATED Pkgutils for x86_64
« Reply #22 on: September 05, 2011, 06:57:45 PM »
I retraced my x86 steps and got the basic build environment going sufficiently well to get a few needed packages built for local use.  Sorry If I seemed a bit testy.  Been fighting buggy install scripts all day in the WRFEMS beta release.

Offline Neal ManBear

  • Administrator
  • Super Villain
  • *****
  • Posts: 15845
  • LXDE! Coffee, Bacon and Cheesecake!
Re: UPDATED Pkgutils for x86_64
« Reply #23 on: September 06, 2011, 12:08:52 AM »
Did you download the packaging tutorial? Links to it are available in this section. It's a bit outdated but is still usable. The build command has changed from rpm -ba <name>.spec to rpmbuild -ba <name>.spec (-ba = build all). If you need copies of current .rpmmacros and .rpmrc files, let us know. Either Sproggy or I can post copies.     

Offline henryz

  • Full Member
  • ***
  • Posts: 117
Re: UPDATED Pkgutils for x86_64
« Reply #24 on: September 06, 2011, 05:39:13 AM »
Yes - I have a copy of the packaging tutorial that was linked here, as well as a number of other references on creating rpm packages.  (It's been rpmbuild -ba for quite some time, now...).  Please do post the proper .rpmmacros and .rpmrc files - I'd like to make sure I have them correct.  Many thanks.

Offline Neal ManBear

  • Administrator
  • Super Villain
  • *****
  • Posts: 15845
  • LXDE! Coffee, Bacon and Cheesecake!
Re: UPDATED Pkgutils for x86_64
« Reply #25 on: September 06, 2011, 12:06:58 PM »
My .rpmmacros ---
Code: [Select]
%_topdir /home/neal/src/rpm
%_tmppath /home/neal/src/tmp
%packager Neal
%distribution PCLinuxOS
%distsuffix Neal
%vendor PCLinuxOS

My .rpmrc ---
Code: [Select]
buildarchtranslate: i386: i586
buildarchtranslate: i486: i586
buildarchtranslate: i586: i586
buildarchtranslate: i686: i586


Offline henryz

  • Full Member
  • ***
  • Posts: 117
Re: UPDATED Pkgutils for x86_64
« Reply #26 on: September 06, 2011, 01:44:00 PM »
Ok - same here (other than the obvious).

Thanks

Offline Neal ManBear

  • Administrator
  • Super Villain
  • *****
  • Posts: 15845
  • LXDE! Coffee, Bacon and Cheesecake!
Re: UPDATED Pkgutils for x86_64
« Reply #27 on: September 06, 2011, 04:48:30 PM »
Okay. Welcome.     

Offline Archie

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 8583
  • Aurum nostrum non est aurum vulgi.
Re: UPDATED Pkgutils for x86_64
« Reply #28 on: September 13, 2011, 08:15:53 AM »
Hey, lemme just add my thanks to you, Kori for the pkgutils ... and it made life much simpler ... and to Neal for sending me the RPMs. You guys are the best, I tell ya!

Now, to try and help Tex with some of the 64-bit packages that haven't been built for 64-bit yet.  ;)
Since 2006 | LiCo 401868 | Bare Metal | What is necessary is never unwise. --Sarek, 2258.42


Offline Neal ManBear

  • Administrator
  • Super Villain
  • *****
  • Posts: 15845
  • LXDE! Coffee, Bacon and Cheesecake!
Re: UPDATED Pkgutils for x86_64
« Reply #29 on: September 13, 2011, 08:48:43 AM »
Hey, lemme just add my thanks to you, Kori for the pkgutils ... and it made life much simpler ... and to Neal for sending me the RPMs. You guys are the best, I tell ya!

Now, to try and help Tex with some of the 64-bit packages that haven't been built for 64-bit yet.  ;)

 :D :D :D Enjoy!!!