quote form Martin Graessling kwin developer:
... So for example the blur effect requires GLSL with fragment shaders and frambebuffer objects.
maybe here is the culprit

And then I start to think about it and realize: yes we are. Compiz does not yet use GLSL (Compiz’s Blur effect is written in GPU assembler. KWin blur also has an assembler part which is a fallback in case the driver does not claim support for GLSL), so we are probably the first ones to use these driver capabilities in a real world application. Now why are we using something that new? Because it is quite old: this is OpenGL 2 we are speaking about, a standard specified in 2004!
FX series technical specs:
API SUPPORT
• Complete DirectX support, including
DirectX 9.0 and lower
•
OpenGL 1.5 and lower support
COMPATIBILIT Y

• NVIDIA Unified Driver Architecture (UDA)
• Fully compliant professional OpenGL 1.5 API
with NVIDIA extensions, on all Linux and
Windows operating systems
• WHQL-certified for Windows XP, Windows Me,
Windows 2000
• Complete Linux XFree86 drivers
also about resolution.
DISPLAY PIPELINE WITH FULL NVIEW
CAPABILITIES
• Dual RAMDACs (up to 400 MHz) for display
resolutions up to and including
2048x1536@85Hz
• Integrated NTSC/PAL TV encoder support
resolutions up to 1024x768 without the need
for panning with built-in Macrovision copy
protection
• DVD and HDTV-ready MPEG-2 decoding up to
1920x1080i resolutions
•
DVI support for compatibility with next-
generation flat panel displays with
resolutions up to and including
1600x1200