Finished building gweled for 32-bit and 64-bit.
Changed specs file so both 32-bit and 64-bit can build with only one spec. In order to do that, I had to change the libraries to the matching numbers in both architechures. See the following:
changed librsvg-devel to %{_lib}rsvg2-devel
changed libgnomeui-devel to %{_lib}gnomeui2_0-devel
changed libglade2.0-devel to %{_lib}glade2.0_0-devel
The builds went well and the game installed and played with no problem in both 32-bit and 64-bit.
My first question is; are the library changes OK?
The next question is about submitting. I know I have to submit for testing and critiquing but how do I do that? I have a dropbox account if that helps.
Rick.
EDIT: Hey folks how about some feed back.
When I changed the libraries from the originals to version 2 so we can use one spec file for 32-bit and 64-bit builds, was that a good or bad thing?
When I found the patch was not relevant to PCLOS and removed it, was that a good or bad thing? (I can do the research again and supply links if needed.)
Did I really destroy previous developers' work or improve it?
Is my change log sufficient?
You are begging for packagers; please help new ones with feed back.